


The spine-ts WebGL and Player backends support all Spine features. Spine-ts works with data exported from Spine 4.0.xx.
#Esoteric software spine api license#
If others want to do that, they'll need their own Spine license.įor the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.
#Esoteric software spine api free#
You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge. For spine-webgl specifically, we have provided additional demos, which you can also view online. Please refer to the Spine Web Player documentation for more information.įor documentation of the core API in spine-core, please refer to our Spine Runtimes Guide.įor module specific APIs in spine-canvas, spine-webgl, and spine-threejs, please refer to the Examples in the respecitve spine-/example folder. In most cases, the spine-player module is best suited for your needs. spine-player/, a self-contained player to easily display Spine animations on your website, built on the core classes and WebGL backend.

